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  <title>张宜平的网上日志 | ZYP's Blog</title>
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  <description><![CDATA[作为设计师和设计教育人，张宜平在网上日志里分享他对艺术、设计的思考和旅行的所见所闻。]]></description>
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									<title>张宜平的网上日志 | ZYP's Blog</title>
									<link>http://www.zyp.sh.cn</link>
								</image>  <item>
   <title>“小众”悖论——有关设计平民化的思考</title>
   <description><![CDATA[<p>一年两度的苹果大会就像是场盛大的弥撒。祭典的&ldquo;大祭司&rdquo;就是史蒂夫-乔布斯。他的拿手好戏是新品发布会，这可能是全世界准备得最完美的提案之一。&ldquo;...它是一个划时代的产品，它只要599美元！&rdquo;当乔布斯宣布一款新品的价格时，死忠的粉丝们竟然会爆发出一阵欢呼，这样近乎疯狂的场面我从未在任何其他品牌的发布会上见到过。每当到发布会临近尾声时，老乔就会甩出一个著名的包袱：There is one more thing... 这时，现场的情绪将达到沸点&mdash;&mdash;因为在场的所有人都明白，那款最最重要的，保密已久的新产品即将粉墨登场。它将是如此之好，以至于没人想象得到它究竟是个什么东西。乔布斯看着狂热的人群，嘴角扬起一丝微笑，他再次验证了自己的营销理论：我从来不看设么市场调研报告，因为消费者永远不知道自己到底要什么。<br /> <br />
如今的我们，在不断推陈出新的设计面前，已经变得越来越适应。我们习惯了网上商店琳琅满目的&ldquo;创意产品&rdquo;，并愿意为额外的价钱买单。对创意人来说，&ldquo;发现问题&mdash;&mdash;分析问题&mdash;&mdash;解决问题&rdquo;曾经是经典的逻辑与创意法则。然而，当商品社会的发展变得如此之快时，我们终于意识到要发现的不仅是&ldquo;问题&rdquo;，而更多的是&ldquo;需求&rdquo;。马斯洛说：&ldquo;人是一种不断需求的动物......一个欲望满足后，往往又会迅速地被另一个欲望所占领。人几乎整个一生都总是在希望着什么，因而也引发了一切......&rdquo;在手机出现时，没有人想到用它来拍照片，听音乐，看电影，玩游戏，上网，读书，当它做到这一切时，我们又希望它能写日记，购物，导航，提醒家人的生日，甚至为我们计划下一个度假的目的地。一切需求，无论是多年来的愿望，还是灵光乍现的奇思怪想，都可以被定制，被创造。设计师和创意人以他们对时代精神的把握不断开创先河，他们的身份已然转变，不再是问题的解决者，而成为需求的制造者。<br /> <br />
在一个iPhone沦落为&ldquo;街机&rdquo;的时代，不知设计师应该感到庆幸还是悲哀。庆幸的是，你忽然发现大众的品味完全没有问题，仿佛人人都热爱极简风格的设计，好像约翰-罗斯金（John Ruskin）关于工业化大生产将使人类的品味变得越来越差的预言不攻自破。可是，当看到满街曾经是黑色的耳机线全都变成了白色时，我们却感到了另一种文化霸权，这种霸权已经演变地如此强大和无厘头，以至于我们几乎无法套用现有的市场学工具去分析它，从而推演出什么流行趋势来。<br />
设计师们感到失落。世界扁平化的趣味让他们淹没在一众&ldquo;潮人&rdquo;里，让他们曾经引以为傲的小众格调散落到了各个时尚小店、创意集市甚至百货公司专门开出的&ldquo;Designer&rdquo;专区中。当淘宝店主把哥特、巴洛克、青春派、波西米亚、极简主义等等风格说得头头是道的时候，当山寨的Mies van der Rohe的沙发、James Dyson的吸尘器、Charles Eames的躺椅和Philippe Stark的餐具可以团购的时候，设计师们的心中愈发忿忿不平。设计师在这个消费年代不得不扮演一种尴尬的，充满悖论的角色，他们怀抱着自我陶醉的疏离感，一方面妄图在世界上某个不为人知的角落旅行，或是发现哪家酷得不行却又没有品牌的小店；一方面又眼看着自己的无穷创意浪费在做不完的商业比稿和客户提案中，或是幻想着有朝一日获得天使投资，好让自己的创意产品付诸制造。他们制造了潮流，进而成为潮流的拥趸，最后却又想脱离潮流，远离大众，回归自我。<br />
在这种悖论之下，有了无印良品这样自相矛盾，却大获成功的品牌。一副充满禅意，云淡风轻的调性，却在最繁华的闹市大开旗舰店；明明标榜的无印无牌，大大的四个赭红色黑体却贴在每件商品上。所谓的&ldquo;反品牌&rdquo;概念成为了一种虚幻的意象，给了那些在消费世界中挣扎回归的&ldquo;小众&rdquo;人群们一些自我安慰的想象空间。<br /> <br />
iPhone与无印良品的成功是设计全球化的写照。成功的全球化的设计可以迅速地占领各大洲的市场，赚取巨额的利润，却也使不同种族和不同文化的群族获得沟通的媒介。全球化的设计使公共生活中的符号变得容易理解和清晰可读，而这个过程在将来要通过越来越多的媒体来完成。几乎没有一家制造商会使它的产品仅仅在技术上领先而不重视其外观的优美；几乎没有一部电影不注重画面优美和视觉特效，即便是超市商品的包装设计都变得越来越漂亮。这些设计平民化的表现虽然让设计师们唏嘘感叹，但他们也恰恰从中获益&mdash;&mdash;这种趋势会在各个领域和各个阶层产生一种对设计的更强烈的需求，设计的商业价值将被更好地凸现。
<br /> <br />
在经历了上世纪90年代末&ldquo;新经济&rdquo;泡沫破裂的痛苦之后，人们理应更加理智地看待创意，看待未来。但是，新的神话还在不断地被制造，这并非是数码时代的专利，而是资本主义发展的宿命。每天，新的互联网服务、广告或娱乐方式都在不断被发明出来，新的服务器被添置以支撑日益增加的访问量；投资需要增加，企业需要上市。然而这片繁荣之下，究竟有多少设计是可持续发展的？有多少创新是我们真正需要的？免费下载的手机游戏，玩过一次后会再被打开吗？我们难道更愿意在虚拟的星巴克里谈情说爱？纸质的书籍真会消失吗？植入式的数字营销不断翻新花样，但它还能对麻木的我们起作用吗？我们真愿意自己的生活被各种屏幕和界面包围吗？设计和技术必定会成为消费主义和娱乐至死的帮凶吗？......<br /> <br />
创意人和设计师们不断地用这样的问题质疑设计，拷问自己。我们似乎陷入了两难的境地：一方面为创意的拥护者如此之多而欢呼雀跃；另一方面，又希望通过创意帮助人们回归自我，帮助世界回归本源。设计师们对流行趋势的把握能力使他们成为潮流的风向标。创意是一种特权，但同时也伴随着道德义务。消费主义的持续膨胀，地球环境的不断恶化，依然严重的地域发展不平衡等等这些问题，都要求设计师承担越来越重要的社会责任。既要顾及商业利益，又要背负道德责任，这历来就是设计师的困境，当然也是挑战。
面对未来，我们清楚地知道，创意可以使生活更美好，但我们也须牢记我们原本是谁，我们往何处去，并且不断调整前行的方向。怀揣火种，忍受煎熬，普罗米修斯式的幸福与痛，在乐观与悲观之间徘徊&mdash;&mdash;或许这就是创意人的宿命和未来吧。</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F147512568.html&title=%E2%80%9C%E5%B0%8F%E4%BC%97%E2%80%9D%E6%82%96%E8%AE%BA%E2%80%94%E2%80%94%E6%9C%89%E5%85%B3%E8%AE%BE%E8%AE%A1%E5%B9%B3%E6%B0%91%E5%8C%96%E7%9A%84%E6%80%9D%E8%80%83">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/147512568.html</link>
   <author>ZYP</author>
   <pubDate>Fri, 15 Jul 2011 11:53:00 +0800</pubDate>
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   <title>嘎嘎山湖(2010.10.29-11.13)</title>
   <description><![CDATA[<p>&nbsp;</p>
<ul>
<li>谷文达：黑金--深圳OCT&nbsp;<a href="http://digu.com/detail/48837231" target="_blank">2010-10-31 16:35:49</a>
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<img src="http://pic.digu.com:80/file/11/36/20/35/201010/1288514147467_e9707d42bd633c9e753c8279cf7007e8_640x480.jpg" alt="" width="480" height="360" />
&nbsp;
</li>
<br />
<li>概念：茶和宣纸都是人对自然的炼金。谷文达用人发制墨，是否算是反现代？&nbsp;<a href="http://digu.com/detail/48841219" target="_blank">2010-10-31 17:04:16</a>
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<img src="http://pic.digu.com:80/file/11/36/20/35/201010/1288515856469_e9707d42bd633c9e753c8279cf7007e8_640x480.jpg" alt="" width="480" height="360" />
&nbsp;
</li>
<p>&nbsp;</p>
</ul><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F83565041.html&title=%E5%98%8E%E5%98%8E%E5%B1%B1%E6%B9%96%282010.10.29-11.13%29">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/83565041.html</link>
   <author>ZYP</author>
   <pubDate>Sat, 13 Nov 2010 02:04:00 +0800</pubDate>
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  <item>
   <title>嘎嘎山湖(2010.10.14-10.29)</title>
   <description><![CDATA[<p>&nbsp;</p>
<ul>
<li>20号：Back to the Mac, MBA升级？乔布斯你真要逼我再次出手？&nbsp;<a href="http://digu.com/detail/46064978" target="_blank">2010-10-17 00:36:35</a>

</li>
<br />
<li>语文书里的趵突泉...&nbsp;<a href="http://digu.com/detail/46566601" target="_blank">2010-10-19 15:42:31</a>

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<img src="http://pic.digu.com:80/file/11/36/20/35/201010/1287474151062_e9707d42bd633c9e753c8279cf7007e8_640x480.jpg" alt="" width="500" height="375" />

</li>
<li><img src="http://filer.blogbus.com/1487624/1487624_1288324846r.jpg" border="0" alt="" width="500" height="665" />

</li>
<li>芙蓉街</li>
</ul>
<ul>
<img src="http://filer.blogbus.com/1487624/1487624_1288324717f.jpg" border="0" alt="" width="500" height="375" />
<li>主席检阅花瓶</li>
<br />

<br />

</ul><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F81206041.html&title=%E5%98%8E%E5%98%8E%E5%B1%B1%E6%B9%96%282010.10.14-10.29%29">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/81206041.html</link>
   <author>ZYP</author>
   <pubDate>Fri, 29 Oct 2010 02:04:00 +0800</pubDate>
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   <title>Dilemma of Creativity (Part III) </title>
   <description><![CDATA[<p>But let us slow down and look back: the complete integration of the virtual and real world, will it be our very future? You may find a similar chapter in our history. One day in February of 1909, the Italian writer and poet Filippo Marinetti in his article &ldquo;Manifeste du futurism&rdquo; on Le Figaro, declared the modern industrial civilization and its science and technology could thoroughly change our traditional perception of time and space. He advocated in the future, the theme of literature and art should be &ldquo;speed, power, competition, and modernity &ldquo;. Nevertheless, human beings still have not redeemed the environmental damages caused by the industrialization process so far. The futurists&rsquo; fanaticism and their aegis for fascism made them doomed to be ephemeral. The futurism didn&rsquo;t bring us to the future, but neither the machines nor the progress of the modernization has been put to a halt. Compared with it, the arrival of the digital era seemed to keep a low profile. It comes without manifestoes or parades, but has been changing our lifestyle dramatically.    
  
</p>
<p>Having experienced the pain of disillusion of the late 90s&rsquo; &ldquo;New Economy&rdquo; of last century, we should look upon the technology and future more rationally. However, new myths are still being constantly produced. It is not the patent only for digital era, but the doom of capitalism. Every day, new internet services are provided, new promotion and entertainment platforms are created, new servers are installed to satisfy the soaring requirement of page-view; investment needs to be increased, and enterprises demand to join the market. Nevertheless, we should ask ourselves how many of those ideas are sustainable, and how many inventions of them are truly required? After downloading the free games to the phone, do we launch them for a second time? Should we use the video for each phone call? Won&rsquo;t we feel much easier when the video camera isn&rsquo;t in operation? Will the SNS (Social Networking Services) replace the traditional ways of social intercourse? Would we like to court one another in the virtual Starbucks Caf&eacute;? Will the paper books disappear? Will micro-blogs take place of the role of journalists and help us to come closer to the truth? Can the digital product placement marketing attract the benumbed consumers? Do we like to have our lives surrounded by screens and interfaces? Do we designers have no choice but to become accomplices in worship of consumerism? 
</p>
<p>Young creative individuals and designers keep on questioning themselves with these doubts. It seems that we are trapped in a dilemma: on one hand, we are celebrating the rich availability of new media and technologies; on the other hand, we wish to help all of us return to ourselves, and the world to itself. Franz Kafka had already demonstrated the terror of alienation caused by modernity to us in his The Metamorphosis. If we don&rsquo;t rethink it profoundly, the digital civilization might even aggravate the alienation: in Kafka&rsquo;s time, transforming into a monstrous insect would be exposed to everyone; but today, when we surf the internet, what is hiding behind an avatar could just be anything. Love, sincerity and equality&hellip; The pursuit of those universal values is yet the true motivation of the innovations.          
</p>
<p><a href="http://www.design-factory.cn" target="_blank">DFI</a>, positioning itself as a design school of tomorrow, encourages its students to reflect the meaning of creativity and the responsibilities of a designer. Embracing the future, we believe that creativity can make our lives better, but we shall always remind ourselves who we are and where we go, and the answers will guide us to constantly adjust our heading directions. Like the destiny of Prometheus, carrying kindling and bearing hardship, wandering between optimism and pessimism &ndash; perhaps this is the destiny of all creative individuals.</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F78518966.html&title=Dilemma+of+Creativity+%28Part+III%29+">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/78518966.html</link>
   <author>ZYP</author>
   <pubDate>Thu, 14 Oct 2010 00:39:00 +0800</pubDate>
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   <title>与&lt;现代传播&gt;关于绿色中国的访谈</title>
   <description><![CDATA[<p><span style="color: #ffffff;">现代传播：您最信服的一句关于梦想的句子是什么？</span></p>
<p>ZYP：&ldquo;预测未来的最好办法就是设计未来。&rdquo;&mdash;&mdash;巴克敏斯特－福勒
（&rdquo;The best way to predict the future is to design it.&rdquo;&mdash;Buckminster Fuller） &nbsp;</p>
<p><span style="color: #ffffff;">现代传播：请描述一则您对未来中国的绿色想象。</span></p>
<p>ZYP：很遗憾，我对所谓&ldquo;绿色中国&rdquo;的想象一直以来都是自相矛盾的。如果从节能的层面考虑，&ldquo;绿色&rdquo;意味着更低的能耗。对人口庞大的中国来说，在公共设施十分完善的情况下，人口高密度地集中于城市无疑是最节能的生活方式&mdash;&mdash;任何事物无需远足即可办妥；任何资源便于共享和循环再生。但从人生存质量的生态性层面考虑，&ldquo;绿色&rdquo;意味着个人空间维度的保有，对真正的自然生态的渴望。而这种与大自然的亲近感又比较难在超级大都市中得到保证。所以，我想最理想的状态应该是这两种&ldquo;绿色&rdquo;的无缝结合。其实早在1500多年前，陶渊明先生对桃花源的想象就是对这种状态的极佳概括：&ldquo;土地平旷，屋舍俨然，有良田美池桑竹之属。阡陌交通，鸡犬相闻。&rdquo; &nbsp;</p>
<p><span style="color: #ffffff;">现代传播：在您能力以内，您最想改变或最想实践的绿色行动是什么？</span></p>
<p>ZYP：我正在关注公寓房屋的垂直暖房，如果在家里种菜应该是很有意思的事。垂直暖房的概念是哥伦比亚大学的Dickson Despommier教授最早提出的，我觉得十分有趣。蔬菜瓜果自给自足，还能制造额外的氧气，并且不占用耕地，一举三得。这可比网上种菜绿色多了（并且不用担心别人偷菜）。另外根据多年经验，我发现虽然自己经常想去越野却又不付诸行动&mdash;&mdash;是到了把我的吉普换掉的时候了。 &nbsp;</p>
<p><span style="color: #ffffff;">现代传播：您如何看待绿色创意产业？</span></p>
<p>ZYP：创意产业的根本目标是为了生产附加价值。我想所谓&ldquo;绿色创意产业&rdquo;就应该是对这种附加价值的生产进行反思。我们经常看到过度的包装或华而不实的设计，而在资源被过度消耗的年代，可持续发展性必须成为创意产业界衡量自身的道德标准。当然，&ldquo;绿色&rdquo;已经不仅仅是创意产业才需要考虑的问题了。</p>
<p><span style="color: #ffffff;">现代传播：作为设计教育工作者，您如何让下一代设计师实践绿色行动？</span></p>
<p>ZYP：年轻设计师是敏感的族群，他们也有着强烈的责任感。对设计教育来说，如果在一开始便让学生关注设计中的可持续发展性，他们在未来对绿色设计的推动无疑将是巨大的。早在几年前我们就在教学中引导学生关注个人废弃物品的再设计，并以此为主题举办了第一届珠海大学生创意市集。最近几届的毕业设计我们也以可持续发展的设计为课题，将节能、环保和对全球性思考作为解决问题的条件，让学生从内容、材料、媒体、制作工艺、生产成本控制和销售等多方面综合考虑后，再用自己的设计提出解决的创新方案。
另外我们也在课堂中时刻提醒学生对绿色创意的实现过程进行反思：如果一种包装的设计材料环保但却工艺复杂，如果为了拍摄一条节能宣传片却需要动用直升飞机，那这一切还有什么意义呢？&nbsp;</p>
<p><span style="color: #ffffff;">现代传播：您对未来绿色中国有什么期望或者梦想？</span></p>
<p>ZYP：&ldquo;绿色中国&rdquo;是一次富有道德责任感的行动，它的意义就如同电影《盗梦空间》中所阐释的那样，为大众&ldquo;植入&rdquo;一种关于人类可持续发展的理想。我希望&ldquo;绿色中国&rdquo;在未来能坚持它的纲领，因为环保地生活与工作并不是一个暂时的，有期限的时髦话题，而是一种不断的挑战。如同英国的建筑大师Norman Foster爵士所说：环保不是为了时尚，而是为了生存。</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F78505319.html&title=%E4%B8%8E%3C%E7%8E%B0%E4%BB%A3%E4%BC%A0%E6%92%AD%3E%E5%85%B3%E4%BA%8E%E7%BB%BF%E8%89%B2%E4%B8%AD%E5%9B%BD%E7%9A%84%E8%AE%BF%E8%B0%88">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/78505319.html</link>
   <author>ZYP</author>
   <pubDate>Wed, 13 Oct 2010 23:40:00 +0800</pubDate>
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   <title>嘎嘎山湖(2010.07.27-08.11)</title>
   <description><![CDATA[<ul>
<li>听久石让就是让我很高兴...&nbsp;<a href="http://digu.com/detail/32027775" target="_blank">2010-07-30 21:43:12</a></li>
<br />
<li>令我很无语的病毒营销广告：
<a rel="nofollow" href="http://www.sosuo.name/news/3.asp?name=%D5%C5%D2%CB%C6%BD&amp;" target="_blank">http://www.sosuo.name/news/3.asp?name=%D5%C5%D2%CB%C6%BD&amp;</a>&nbsp;<a href="http://digu.com/detail/32041492" target="_blank">2010-07-30 23:15:42</a></li>
<br />
<li>如果从沟通角度来说，趋于碎片化的个人品味会对设计的需求越来越大，质量的要求也越来越高。在个人媒体的时代，每个人都有表达的欲望，但这种表达又不想成为孤芳自赏，所以便形成了各种圈子，就像是19世纪的沙龙文化。&nbsp;<a href="http://digu.com/detail/32262547" target="_blank">2010-08-01 17:01:04</a></li>
<br />
<li>据朋友告知香港地铁上反复播放着关于世博会的负面画面：拥挤、插队、中暑、争盖章、小孩随地方便。。。上海人看到会怒吧... 也搞他个零团费！&nbsp;<a href="http://digu.com/detail/32448180" target="_blank">2010-08-02 22:09:19</a></li>
<br />
<li>暴雨，闪电给了我一个屏幕抖动...&nbsp;<a href="http://digu.com/detail/32652056" target="_blank">2010-08-04 12:43:43</a></li>
<br />
<li>如果说汽车是腿的延伸，电视是眼睛的延伸，互联网是头脑的延伸，那么增强现实（Augmented Reality）便是我们对现实感知力在各种维度上的延伸。&nbsp;<a href="http://digu.com/detail/32824624" target="_blank">2010-08-05 17:22:13</a></li>
<br />
<li>不会这么没劲吧？禹晋永不玩了？&nbsp;<a href="http://digu.com/detail/32834145" target="_blank">2010-08-05 18:43:52</a></li>
<br />
<li>昨天我的Picasa网络相册突然能访问了！美好的时光总是那么短暂，今天又不行了...&nbsp;<a href="http://digu.com/detail/32879706" target="_blank">2010-08-06 00:18:08</a></li>
<br />
<li>动态清明上河图，做的不错&nbsp;<a href="http://digu.com/detail/32986995" target="_blank">2010-08-06 21:47:18</a><br /><img src="http://pic.digu.com:80/file/11/36/20/35/201008/1281102438787image0_640x480.jpg" alt="" width="480" height="360" />&nbsp;</li>
<br />
<li>上海街头，凶案现场...&nbsp;<a href="http://digu.com/detail/33244370" target="_blank">2010-08-08 23:21:49</a><br /><img src="http://pic.digu.com:80/file/11/36/20/35/201008/1281280909072image0_640x480.jpg" alt="" width="480" height="360" />&nbsp;</li>
<br /><br /><a href="http://www.digu.com/zyiping" target="_blank">查看详细内容</a>(文章通过<a href="http://www.digublog.com" target="_blank">打嘀</a>发送)
</ul><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F72485940.html&title=%E5%98%8E%E5%98%8E%E5%B1%B1%E6%B9%96%282010.07.27-08.11%29">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/72485940.html</link>
   <author>ZYP</author>
   <pubDate>Wed, 11 Aug 2010 02:03:34 +0800</pubDate>
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   <title>Dilemma of Creativity (Part II)</title>
   <description><![CDATA[<p><strong>Dilemma of Creativity</strong>, Optimistic and Pessimistic Reflections over the Innovations of Digital Era (Part II)</p>
<p>&nbsp;</p>
<p>TIn the era of digital communication, the rise of interactive technology has made it possible that creativities can change our lives promptly. Interactivity is no longer an abstract concept, but already pervaded every aspect of our lives, and it&rsquo;s deeply influencing our future. Interface, once was the indispensable medium of digital revolution, connected the users and digital world. On the other side of the communication loop, men use their innate sense organs to perceive the material world. With an increasing number of artificial sensors implanting into the personal digital terminals, the interface is endowed with a complete new mission: <strong>Augmented Reality</strong>. <br /> <br />At the WWDC in April 2010, Steve Jobs announced that a new sensor was applied in the iPhone 4 -- the Three-axis Gyro, which was in the past only used as a precise instrument in the fields of aviation and navigation. Having heard of this message, the software developers in the press conference began to hail. This implantation offers iPhone 4 the capability to perceive its relative position changes in three dimensions. With the three-axis gyro, the developers have a strong presentiment that their possibilities of developing software for iPhone will be brought to a new level by this small sensor. Before this announcement, Apple had already implanted various sensors into iPhone. Some of them can imitate human senses, such as the traditional visual and sound receivers (camera and microphone); some of them can enhance our senses to become measurable and digital, such as the ambient light sensor, which can constantly measure the changes of the environmental light, the proximity sensor is capable to sense the relative distance between the mobile phone and the user, and the accelerometer is designed to detect the direction of gravity and its relative angle towards the ground. What is even more exciting is that some sensors now can work far beyond our sensation, such as the GPS and the gyro. All these sensors work synergeticly with the software and hardware systems. Together, they transform a PDA into a communication media between human begins and their entire physical environment. We have been dreaming to have the sixth sense, but now through these new technologies we may obtain even the seventh sense, eighth sense...... If the automobile was extension for legs, if the television was extension for eyes, and if the internet was extension for minds, the Augmented Reality is then the extension of our sensation to the material world in all dimensions.<br /> <br />Furthermore, as the Indian inventor Pranav Mistry had demonstrated to us, we can even replace the screen as interactive media with the synergy of an individual motion detecting system and an interface projector. In this way, the user interface can be projected onto any concrete surfaces, and we can execute all digital operations just through our gestures rather than sliding and clicking the mouse. Those are the innovations which are currently happening, not the special effects in the movie <em>Minority Report</em>.<br /> <br />The essential message of this revolution is, it suggested &ldquo;the third way &ldquo; to us, that we may finally be released from the dilemma depicted in the films The Matrix and The Terminator: either the human beings will defeat the machines (computers or artificial intelligence) or the machines will rule the mankind. The reason why we kept ourselves entangled in these dualistic imaginations is that a thinking model has been presupposed: for human beings, the only way to interact with the so-called digital world was to be &ldquo;plugged in&rdquo; through a network terminal. By doing this, we actually separate the digital world from the material world, and set them against each other. However, the Augmented Reality can integrate these two worlds with various sensors. Users no longer face only one of them, but a &ldquo;communal reality&rdquo; shared by both. The boundary between the world of atoms and electrons is dissolving. It seems to be an appropriate moment to declare an age of true interaction has come. </p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F71885750.html&title=Dilemma+of+Creativity+%28Part+II%29">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/71885750.html</link>
   <author>ZYP</author>
   <pubDate>Thu, 05 Aug 2010 19:41:33 +0800</pubDate>
  </item>
  <item>
   <title>Dilemma of Creativity (Part I)</title>
   <description><![CDATA[<p><strong>Dilemma of Creativity</strong>, Optimistic and Pessimistic Reflections over the Innovations of Digital Era (Part I)</p>
<p>&nbsp;</p>
<p>The British writer George Orwell was not optimistic about the future of human beings. In his well-known novel <em>1984</em>,
 he imagined in the late 20th century people were under the control of 
totalitarianism, which was incessantly and comprehensively realized 
through high-tech. Unfortunately, to some extent his prophecy has become
 real. The fortunate thing is that the prediction inspired many writers 
and artists such as Philip K. Dick, Alan Moore and the Wachowski 
Brothers. Through their works, they kept reminding us to be aware of the
 totalitarianism and modern technologies. <br /> <br />Technological 
innovations always keep us in awe, and precautions are seriouly 
considered. John Ruskin asked us to abandon the clumsy machines; John 
Lennon wanted to bring us back to the country fields; William F. Gibson 
reminded us although the internet could make the communication 
unconstrained by space and time, it might make the relationships more 
and more diluted; in his movie <em>2001: A Space Odyssey</em>, Stanley 
Kubrick implied with the piece of bone thrown up in the air that the 
abuse of technology could even date back to the age of apes. Whenever a 
great technological innovation will change the lives of human beings, 
panic and agitation make us hesitate and not forge ahead. Nevertheless, 
once this new technology has indeed changed our daily lives, we will 
forget the anxiety and fear and enjoy the convenience that brings to us.
 Among the masses, there are always a group of creative individuals &ndash; 
inventors, designers and developers &ndash; begin to think about what&rsquo;s coming
 up. They contemplate the deficiency of present, and prepare for the 
next creative solution which may shock the world, again. <br /> <br />Nowadays,
 we become more and more accustomed to the technological innovation. We 
are very familiar with the situations that our common senses are 
transcended and<em> &ldquo;</em>impossible is nothing&rdquo;. For the creative 
individuals, it has always been the typical three-stage logic in 
creative process: to find, analyze and solve a problem. However, while 
technologies are being developed at such a high speed, we finally 
realize what need to be discovered are not only &ldquo;problems&ldquo;, but also 
&ldquo;needs&ldquo;. Abraham Maslow&rsquo;s said: &ldquo;Human beings, with infinitive needs, 
always have another need after one is met. Throughout their lives, they 
seem to often have some kind of hope and desire, so many things were 
created and problems arose&hellip;&ldquo; For instance, when the cell phone were 
introduced to the market, no one had wished that it could also allow 
users to do following things: taking photos, listening to music, 
watching movies, playing games, reading books and surfing on the 
internet. Yet when the smart-phones had all those functions, we began to
 sketch another wish-list: writing diaries, shopping, navigating routes,
 reminding birthdays of family members, and even choosing the next 
holiday destination for us. Each of our needs, whether it is desire 
through many years, or a flash of genius, can be customized and met. Due
 to their precise perception of the Zeitgeist, the creative people are 
able to push us beyond imaginations. Their roles have already changed, 
no longer the &ldquo;problem solvers&rdquo;, but the &ldquo;desire stimulators&rdquo;.</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F71557726.html&title=Dilemma+of+Creativity+%28Part+I%29">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/71557726.html</link>
   <author>ZYP</author>
   <pubDate>Wed, 04 Aug 2010 02:11:33 +0800</pubDate>
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   <title>Streamline 机器的人性</title>
   <description><![CDATA[<p><img src="http://filer.blogbus.com/1487624/1487624_1280213074j.jpg" border="0" alt="" width="480" height="500" /></p>
<p>淘到一本 Flammarion 出的 <a href="http://www.amazon.com/American-Streamlined-Design-World-Tomorrow/dp/2080304992" target="_blank"><em>American Streamlined Design, The World of Tomorrow</em></a>. 封面有些旧了，但翻翻觉得编的很好，特别是照片拍得很精到，于是就收了。<br />上图：胶片放映机。1935-1945，芝加哥，伊利诺伊州</p>
<p><img src="http://filer.blogbus.com/1487624/1487624_12802129658.jpg" border="0" alt="" /></p>
<p>一向对曾经在30年代末到40年代在美国极为流行的流线派设计很感兴趣。说起来挺矛盾的：流线型设计受的该是未来主义的影响，歌颂的是机器时代的速度、精确和高效，但其视觉结果却仿佛是赋予了机器以人性&mdash;&mdash;你看，这些电风扇、吸尘器、空气压缩机们，哪个不再向你微笑致意呢？<br />那个时代欧洲正忙着打仗，包豪斯也都搬美国去了。美国人觉得世界还是有希望的，仗一时半会打不到自己头上，而且上帝终将战胜魔鬼，于是建起高楼，搞起 Art Deco，做起流线型来。看来搞设计就要&ldquo;四有&rdquo;：不仅要有闲有钱，还要有理想有信仰。</p>
<p><img src="http://filer.blogbus.com/1487624/1487624_1280213131g.jpg" border="0" alt="" /><img src="http://filer.blogbus.com/1487624/1487624_1280212955p.jpg" border="0" alt="" /></p>
<p>便携式空气压缩机。设计师：John R. Morgan 1935-1940 芝加哥，伊利诺伊州</p>
<p><img src="http://filer.blogbus.com/1487624/1487624_1280213082o.jpg" border="0" alt="" /></p>
<p>我的收藏：Instant Juice Press No.2 二号榨汁机，英国制造</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F71449169.html&title=Streamline+%E6%9C%BA%E5%99%A8%E7%9A%84%E4%BA%BA%E6%80%A7">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/71449169.html</link>
   <author>ZYP</author>
   <pubDate>Mon, 02 Aug 2010 18:17:55 +0800</pubDate>
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   <title>败老电扇一台</title>
   <description><![CDATA[<p>路过南昌路一家旧家具店。进得店来，这个小家伙就仿佛在和我打招呼。插头被剪掉了，根本不知道还能不能用。管它那，大不了找人修一下，样子够 Streamline 就行。</p>
<p><img src="http://filer.blogbus.com/1487624/1487624_12802130641.jpg" border="0" alt="" /></p>
<p>回家仔细地擦去污迹，让那橘色、白色和蓝色露出来，不用P就是活脱脱的60's。今天到楼下配了个插头，一插电，居然转了，还能摇头！赚了赚了。</p>
<p><img src="http://filer.blogbus.com/1487624/1487624_12802131414.jpg" border="0" alt="" /></p>
<p>&nbsp;</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwww.zyp.sh.cn%2Flogs%2F70653374.html&title=%E8%B4%A5%E8%80%81%E7%94%B5%E6%89%87%E4%B8%80%E5%8F%B0">Del.icio.us</a></span></div>]]></description>
   <link>http://www.zyp.sh.cn/logs/70653374.html</link>
   <author>ZYP</author>
   <pubDate>Tue, 27 Jul 2010 14:51:54 +0800</pubDate>
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