张宜平的网上日志 | ZYP's Blog

嘎嘎山湖(2010.07.27-08.11) - []2010-08-11

  • 听久石让就是让我很高兴... 2010-07-30 21:43:12

  • 令我很无语的病毒营销广告: http://www.sosuo.name/news/3.asp?name=%D5%C5%D2%CB%C6%BD& 2010-07-30 23:15:42

  • 如果从沟通角度来说,趋于碎片化的个人品味会对设计的需求越来越大,质量的要求也越来越高。在个人媒体的时代,每个人都有表达的欲望,但这种表达又不想成为孤芳自赏,所以便形成了各种圈子,就像是19世纪的沙龙文化。 2010-08-01 17:01:04

  • 据朋友告知香港地铁上反复播放着关于世博会的负面画面:拥挤、插队、中暑、争盖章、小孩随地方便。。。上海人看到会怒吧... 也搞他个零团费! 2010-08-02 22:09:19

  • 暴雨,闪电给了我一个屏幕抖动... 2010-08-04 12:43:43

  • 如果说汽车是腿的延伸,电视是眼睛的延伸,互联网是头脑的延伸,那么增强现实(Augmented Reality)便是我们对现实感知力在各种维度上的延伸。 2010-08-05 17:22:13

  • 不会这么没劲吧?禹晋永不玩了? 2010-08-05 18:43:52

  • 昨天我的Picasa网络相册突然能访问了!美好的时光总是那么短暂,今天又不行了... 2010-08-06 00:18:08

  • 动态清明上河图,做的不错 2010-08-06 21:47:18
     

  • 上海街头,凶案现场... 2010-08-08 23:21:49
     


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Dilemma of Creativity (Part II) - []2010-08-05

Dilemma of Creativity, Optimistic and Pessimistic Reflections over the Innovations of Digital Era (Part II)

 

TIn the era of digital communication, the rise of interactive technology has made it possible that creativities can change our lives promptly. Interactivity is no longer an abstract concept, but already pervaded every aspect of our lives, and it’s deeply influencing our future. Interface, once was the indispensable medium of digital revolution, connected the users and digital world. On the other side of the communication loop, men use their innate sense organs to perceive the material world. With an increasing number of artificial sensors implanting into the personal digital terminals, the interface is endowed with a complete new mission: Augmented Reality.

At the WWDC in April 2010, Steve Jobs announced that a new sensor was applied in the iPhone 4 -- the Three-axis Gyro, which was in the past only used as a precise instrument in the fields of aviation and navigation. Having heard of this message, the software developers in the press conference began to hail. This implantation offers iPhone 4 the capability to perceive its relative position changes in three dimensions. With the three-axis gyro, the developers have a strong presentiment that their possibilities of developing software for iPhone will be brought to a new level by this small sensor. Before this announcement, Apple had already implanted various sensors into iPhone. Some of them can imitate human senses, such as the traditional visual and sound receivers (camera and microphone); some of them can enhance our senses to become measurable and digital, such as the ambient light sensor, which can constantly measure the changes of the environmental light, the proximity sensor is capable to sense the relative distance between the mobile phone and the user, and the accelerometer is designed to detect the direction of gravity and its relative angle towards the ground. What is even more exciting is that some sensors now can work far beyond our sensation, such as the GPS and the gyro. All these sensors work synergeticly with the software and hardware systems. Together, they transform a PDA into a communication media between human begins and their entire physical environment. We have been dreaming to have the sixth sense, but now through these new technologies we may obtain even the seventh sense, eighth sense...... If the automobile was extension for legs, if the television was extension for eyes, and if the internet was extension for minds, the Augmented Reality is then the extension of our sensation to the material world in all dimensions.

Furthermore, as the Indian inventor Pranav Mistry had demonstrated to us, we can even replace the screen as interactive media with the synergy of an individual motion detecting system and an interface projector. In this way, the user interface can be projected onto any concrete surfaces, and we can execute all digital operations just through our gestures rather than sliding and clicking the mouse. Those are the innovations which are currently happening, not the special effects in the movie Minority Report.

The essential message of this revolution is, it suggested “the third way “ to us, that we may finally be released from the dilemma depicted in the films The Matrix and The Terminator: either the human beings will defeat the machines (computers or artificial intelligence) or the machines will rule the mankind. The reason why we kept ourselves entangled in these dualistic imaginations is that a thinking model has been presupposed: for human beings, the only way to interact with the so-called digital world was to be “plugged in” through a network terminal. By doing this, we actually separate the digital world from the material world, and set them against each other. However, the Augmented Reality can integrate these two worlds with various sensors. Users no longer face only one of them, but a “communal reality” shared by both. The boundary between the world of atoms and electrons is dissolving. It seems to be an appropriate moment to declare an age of true interaction has come.

Dilemma of Creativity (Part I) - []2010-08-04

Dilemma of Creativity, Optimistic and Pessimistic Reflections over the Innovations of Digital Era (Part I)

 

The British writer George Orwell was not optimistic about the future of human beings. In his well-known novel 1984, he imagined in the late 20th century people were under the control of totalitarianism, which was incessantly and comprehensively realized through high-tech. Unfortunately, to some extent his prophecy has become real. The fortunate thing is that the prediction inspired many writers and artists such as Philip K. Dick, Alan Moore and the Wachowski Brothers. Through their works, they kept reminding us to be aware of the totalitarianism and modern technologies.

Technological innovations always keep us in awe, and precautions are seriouly considered. John Ruskin asked us to abandon the clumsy machines; John Lennon wanted to bring us back to the country fields; William F. Gibson reminded us although the internet could make the communication unconstrained by space and time, it might make the relationships more and more diluted; in his movie 2001: A Space Odyssey, Stanley Kubrick implied with the piece of bone thrown up in the air that the abuse of technology could even date back to the age of apes. Whenever a great technological innovation will change the lives of human beings, panic and agitation make us hesitate and not forge ahead. Nevertheless, once this new technology has indeed changed our daily lives, we will forget the anxiety and fear and enjoy the convenience that brings to us. Among the masses, there are always a group of creative individuals – inventors, designers and developers – begin to think about what’s coming up. They contemplate the deficiency of present, and prepare for the next creative solution which may shock the world, again.

Nowadays, we become more and more accustomed to the technological innovation. We are very familiar with the situations that our common senses are transcended andimpossible is nothing”. For the creative individuals, it has always been the typical three-stage logic in creative process: to find, analyze and solve a problem. However, while technologies are being developed at such a high speed, we finally realize what need to be discovered are not only “problems“, but also “needs“. Abraham Maslow’s said: “Human beings, with infinitive needs, always have another need after one is met. Throughout their lives, they seem to often have some kind of hope and desire, so many things were created and problems arose…“ For instance, when the cell phone were introduced to the market, no one had wished that it could also allow users to do following things: taking photos, listening to music, watching movies, playing games, reading books and surfing on the internet. Yet when the smart-phones had all those functions, we began to sketch another wish-list: writing diaries, shopping, navigating routes, reminding birthdays of family members, and even choosing the next holiday destination for us. Each of our needs, whether it is desire through many years, or a flash of genius, can be customized and met. Due to their precise perception of the Zeitgeist, the creative people are able to push us beyond imaginations. Their roles have already changed, no longer the “problem solvers”, but the “desire stimulators”.

Streamline 机器的人性 - []2010-08-02

淘到一本 Flammarion 出的 American Streamlined Design, The World of Tomorrow. 封面有些旧了,但翻翻觉得编的很好,特别是照片拍得很精到,于是就收了。
上图:胶片放映机。1935-1945,芝加哥,伊利诺伊州

一向对曾经在30年代末到40年代在美国极为流行的流线派设计很感兴趣。说起来挺矛盾的:流线型设计受的该是未来主义的影响,歌颂的是机器时代的速度、精确和高效,但其视觉结果却仿佛是赋予了机器以人性——你看,这些电风扇、吸尘器、空气压缩机们,哪个不再向你微笑致意呢?
那个时代欧洲正忙着打仗,包豪斯也都搬美国去了。美国人觉得世界还是有希望的,仗一时半会打不到自己头上,而且上帝终将战胜魔鬼,于是建起高楼,搞起 Art Deco,做起流线型来。看来搞设计就要“四有”:不仅要有闲有钱,还要有理想有信仰。

便携式空气压缩机。设计师:John R. Morgan 1935-1940 芝加哥,伊利诺伊州

我的收藏:Instant Juice Press No.2 二号榨汁机,英国制造

败老电扇一台 - []2010-07-27

路过南昌路一家旧家具店。进得店来,这个小家伙就仿佛在和我打招呼。插头被剪掉了,根本不知道还能不能用。管它那,大不了找人修一下,样子够 Streamline 就行。

回家仔细地擦去污迹,让那橘色、白色和蓝色露出来,不用P就是活脱脱的60's。今天到楼下配了个插头,一插电,居然转了,还能摇头!赚了赚了。

 

嘎嘎山湖(2010.07.12-07.27) - []2010-07-27

嘎嘎山湖(2010.06.05-07.12) - []2010-07-12

The Pleasure and Sorrow of Work 工作颂歌 - []2010-06-22

我们经常在临睡前调闹钟的一刹那闪过这样的念头:我现在的工作是否是最适合我的?我的努力究竟有什么意义?“为什么我们的社会里最大宗的钱往往是从出售最无意义的商品中赚到的,而且越赚越多。” 德波顿的直白有时会引起人面对现状的无奈而产生的莫名恼怒。毫无疑问,工作让我们在忙碌中无暇思考忙碌的真正意义,以免受思考带来的焦虑和煎熬。如同米兰-昆德拉所说:贴近地面,让我们更觉真实。

我们看到自己的荒谬,却又无法直面那无情的反问。《在云端 Up in the Air》里的克鲁尼有着远大的全美飞行计划,把一年超过300天的空中生活作为荣誉炫耀的他,却在获得美航的超级会员卡时一脸惆怅。真正维系资本主义制度的,是人类对无所事事的恐惧。对假期的渴望中又隐藏着对失业的忧虑,这种爱恨交织的情绪促成了全球的旅游休闲业的不断蓬勃发展——如果我们不工作,那总得干点什么。

当看到《当幸福来敲门 The Pursuit of Happyness》中威尔史密斯最后历尽艰险终于获得了他那份股市交易员的工作后,我不知道自己是否该为他欢呼感动。那些个让他穿好衬衫再来应聘的老板使我不得不对他未来的幸福产生忧虑:在这样的公司,做这样的工作,他会幸福吗?仿佛是特意为了打消观众们的疑虑,导演通过片尾字幕宣告主人公几年后狂赚XXX万元,好像这些财富是他获得幸福确凿无疑的证据。而我却仍然惦记着他是否与妻子重归于好,是否还有足够的时间陪伴儿子,是否还提得起兴致,拿起魔方在指尖旋转。

“它会使我们避免更大的麻烦”——这是德波顿对工作之于人生的最终论断。当富士康的第11位员工从阳台坠落时,他的40万同事们正在流水线上挥汗,而工厂外的招聘现场依然排着长队,年轻的应聘者们等待着将自己的美丽青春奉献给组装美丽iPhone的辉煌事业。在世界的另一端,穿着黑T恤和牛仔裤的 Steve Jobs 和 Jonathan Ive 正在位于 Cupertino 的办公室闲聊,轻松地为 iPhone 6 做着头脑风暴。他们踌躇满志,坚信自己的工作是为了全人类能更幸福地生活:当每个人都在玩着 iPhone 里的有趣软件时,谁又会想自我毁灭呢?

同样是富士康员工照...

为什么苹果网站上的这张就那么happy呢?

港岛艺术旅行团之二 - []2010-06-09

在香港或澳门,我经常会看到如此莫名其妙的建筑。它们狠就狠在这里:好像一堆太空垃圾紧急迫降,然后在这个摩登都市驻扎下来,粗野地泰然自若。更匪夷所思的是,竟然有千万人住在里面... 我不禁想起 Blade Runner 里阴森威严的泰勒公司总部(见下图),自己看像不像吧。

从现实进入艺术了。

Robert 在以他特有的方式迎接我们。据舞蹈界权威人士分析,这种舞步应该是红磨坊康康舞的一个变种。

名字是叫香港国际艺术展,但英文是 Art Fair,也就是艺术市场。你看,在场外就有艺术家和收藏家在现场交割。

谁怕谁?

“爸爸,你在拍啥呀?”

“我在拍这个!”

其实我一向觉得水兵形象是很-给-的,白衫、胸肌和帽后的小飘带...

如图所示。老蔡=猛

下午茶。

我和渐疯同学都很赞赏的石家豪的作品,颇有波斯情色风。

1984,以及渡口 - []2010-06-08

周日下午学生来家里喝茶,介绍我新开在湖南路上的1984书店。1984,不是 George Orwell 的书吗?上品牌课时刚给学生介绍过,他在30年代时预测1984年全球将笼罩在集权的阴影之下。前两年有个叫 Guy Delisle 的加拿大动画师,被公司派到朝鲜监工,怀里揣着的就是这本《1984》,结果回来出了本漫画《平壤》。我看过,冷冷的幽默让我不能罢手。这个加拿大人在平壤经常联想起奥威尔的书,而我在读他的漫画时却经常联想起自己的国家,于是酸酸地笑。

网上看了下这家书店的照片,很小资,很海派,很cozy。调性是吸引我的,有时间总要去一下的。现在上海以渡口书店为代表的小书店冒出来几家,多开在法租界连排别墅的底楼,前面一个小花园,小凳小桌几把,看了让人忍不住要走进去。我猜这种要走入的冲动的根源是好奇心,就像闯进别人家的书房,想偷偷摸摸地看看书架上摆的都是些什么书,这种动机未免来得有点不可告人。但是没办法,站在人家的书架前翻书好像总比在自己家有滋味,于是这种书店就火了。截至本文发稿,渡口的豆瓣群已经达5000人,因为已到人数上限,所以不知还有多少人加不进来。但渡口又有多大?我猜不超过30平方。

1984和渡口们加油,小小的温暖和理想需要坚持,希望你们不会倒掉。我个人可以向奥威尔同志保证,我不会在你们这里看完书以后,再跑到当当上去买的。
(因为没去过,照片是盗链btr先生的)

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